#ifndef DATA_LOADING_H
#define DATA_LOADING_H

#include "Objects/Scene.h"
#include "Objects/Map.h"
#include "Objects/Obstacle.h"
#include "Objects/CreatureDef.h"
#include "Objects/DetailDef.h"
#include "Objects/RotorDef.h"

namespace data
{
	Scene* LoadScene( std::string filename );
	Map* LoadMap( std::string filename );
	Obstacle* LoadObstacle( std::string filename );
	CreatureDef* LoadCreatureDef( std::string filename );
	DetailDef* LoadDetailDef( std::string filename );
	RotorDef* LoadRotorDef( std::string filename );
}
#endif // DATA_LOADING_H
